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Gla'sir

Gla'sir
Binds when picked up
Unique
Two-HandStaff
202 - 303 DamageSpeed 3.20
(78.9 damage per second)
+12 Stamina
+26 Intellect
+14 Spirit
+10 Nature Resistance
Durability 120 / 120
Classes: Druid
Requires Level 60
Equip: Improves your chance to get a critical strike with all spells and attacks by 2%.
Equip: Increases healing done by up to 144 and damage done by up to 77 for all magical spells and effects.
Equip: Critical effects from heals have a chance to heal 3 nearby allies for 200 to 350, and critical spell hits have a chance to damage 3 nearby enemies for 102 to 178 nature damage.
Use: Transform Gla'sir into Rae'lar. (1 Min Cooldown)
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